Like the theme, you’re free to interpret these ingredients in whatever way you want.įor example, the 2004 ingredients were, which ended up inspiring games like The Mountain Witch (climbing icy Mount Fuji to assault the witch’s fortress), The Dance and the Dawn (try to find your true love at an island social gathering, hoping that � when dawn breaks � you don’t end up with the one that has a heart of ice), and Polaris (arctic elves struggle against themselves and a demonic assault, with the dawn finally coming for the first time in hundreds of years). A passing reference is okay if that’s all you can come up with, but really drawing strongly on the ingredients is suggested. Try to incorporate the ingredients as centrally as you can, as part of the premise or the rules or however else makes sense to you. Incorporate 2-3 of the ingredients into your design. This year’s four ingredients are: absorb, wild, glitter, sickle. While the theme has been explained, you’re also invited to wilfully misinterpret it in whatever way you’d like. You’re free to interpret the theme in any way you want, and to have a different interpretation than other competitors. Let the theme inspire you and shape your game as you work on it. If the teaching of a game doesn’t take place in a book or similar text, where does it take place? What would it mean to design an analog game without a core text? Do new game forms become possible? Do new solutions to old problems emerge? For this year’s Game Chef, we invite you to carry that challenge forward. In recent years, we’ve seen that standard challenged � with shorter games, with card-based games, and with playbook-driven games. Roleplaying games have long been stuck in book formats. A winner for each language that Game Chef runs in will be declared, though the real victory is completing a game in the first place. Feel free to push the boundaries of what counts as a roleplaying game, an analog game, or a game.Įach participant will review four games that others submit, and this peer-review process will determine finalists. Historically most Game Chef games have been tabletop roleplaying games or live action games, but the divisions between different types of games (board games, card games, roleplaying games, live action games) are constantly being broken down and re-envisioned by innovative designers like you. The Basicsĭesign and submit a playable draft of an analog (non-digital) game between May 10th and 18th, inspired by the theme and ingredients listed below. Game Chef gives participants 1 theme, 4 ingredients, and 9 days in which to create an analog/tabletop game design. First held in 2002, it’s led to the creation of hundreds of envelope-pushing first drafts. Game Chef is an annual analog game design competition. One of nine finalists in the Game Chef 2014 competition Details on the competition from the Game Chef website
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